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About 

I am Oleksandr Maziura, a game developer with over 14 years of experience. I approach development as a generalist, allowing me to move across disciplines and maintain a consistent creative direction.

To realize ambitious worlds, I collaborate with experts from across the industry, evolving the OMZRA Workshop from a personal label into a versatile development studio.

This space is dedicated to personal and collaborative projects.

All Projects

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Year 22XX. Southern Ukraine

A demo of AA Action-Survival FPS.  

The full game scope is too big for a dive into game production at the moment. So let's call it coining of an idea.

[2026]

/demo/videogame

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Unannounced Industrial Fantasy Strategy RPG

An ambitions but realistic game project designed for commercial team production timeline and budget. Currently looking for publisher/funding

[ongoing]

/videogame

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A fan cinematic remake of the intro of the cult classic videogame.

Currently it has more than 1 000 000 views on YouTube

/fan project/cinematic

[2024]

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Character and cinematic made in collaboration with incredibly talented character artist Oksana Cherry

The goal was to nail top AAA level production quality an a few assets scale

[2021]

/cinematic

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Project with which I started to realize my ambition in creation of real-time 3D experiences.

[2018]

/cinematic

My first game made in collaboration with my good friend Yevhen Suleimanov. And published by Herocraft. It was made in before annexation of Crimea, in a different time, in a different life.

[2014]

/videogame

Latest Updates

CONTACT THE WORKSHOP

omzra.gmdv@gmail.com

OPERATING ACROSS ALL DIGITAL FRONTIERS

Get updates on new videogame projects

CONNECT ON SOCIALS*** JOIN THE WORKSHOP

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