About
I am Oleksandr Maziura, a game developer with over 14 years of experience. I approach development as a generalist, allowing me to move across disciplines and maintain a consistent creative direction.
To realize ambitious worlds, I collaborate with experts from across the industry, evolving the OMZRA Workshop from a personal label into a versatile development studio.
This space is dedicated to personal and collaborative projects.
All Projects
Year 22XX. Southern Ukraine
A demo of AA Action-Survival FPS.
The full game scope is too big for a dive into game production at the moment. So let's call it coining of an idea.
[2026]
/demo/videogame
Unannounced Industrial Fantasy Strategy RPG
An ambitions but realistic game project designed for commercial team production timeline and budget. Currently looking for publisher/funding
[ongoing]
/videogame
A fan cinematic remake of the intro of the cult classic videogame.
Currently it has more than 1 000 000 views on YouTube
/fan project/cinematic
[2024]
Character and cinematic made in collaboration with incredibly talented character artist Oksana Cherry
The goal was to nail top AAA level production quality an a few assets scale
[2021]
/cinematic
Project with which I started to realize my ambition in creation of real-time 3D experiences.
[2018]
/cinematic
My first game made in collaboration with my good friend Yevhen Suleimanov. And published by Herocraft. It was made in before annexation of Crimea, in a different time, in a different life.
[2014]
/videogame
Latest Updates
CONTACT THE WORKSHOP
omzra.gmdv@gmail.com
OPERATING ACROSS ALL DIGITAL FRONTIERS
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